Hello fellow Descenters.  This is Spydir(irc nick). My real name is
Arlo James Aude.  The level, Training Camp is intended to be an 
anarchy level.  I've tried to the best of my ability to make it nice
and clean.  The textures are all aligned and besides the doors and
some of the steel support looking textures, I have tried to make it
look as if all the walls have thickness.  I've also strayed away from
the 4D effects.  The chinese box level was enough for me.  Training Camp
is large enough so that 8 people could play comfortably in it.  Some of
my previous levels were regarded as cramped, so I strived to think large
with this one.

If you have any questions, problems, or suggestions, please e-mail me at
gt9605a@prism.gatech.edu.

Later, Spydir...

  So far, there have been three revisions.  One of them went to the contest
at Interplay headquarters.  It sucked.  I took out the obstacle room in
front on the reactor and put in a nice small set of corridors with neat
lighting to compensate.  I also took out those goofy looking secret
corridors.  The one from the reactor which had the invulnerability in it
is gone completely.  I didn't like it much since it seemed to break the 
rythm of the game.  If someone got caught in there, it would take a long
time to find them.  It was very ugly also.  The invulnerability is gone
also.  It's a fair fight now.  I replaced the other secret corridor with
one similar to the normal corridors connecting the landing rooms. It's
nothing special, but it goes with the motif.  The last revision is 
especially made for the Descent League.  It has no high-power weapons, and
I took out all of the bots since it's not that kind of a level.
It's too bad this one didn't go to the contest.  I might have won something
with it.

