** Name of Level **	AP - Io Deep Insertion

** Editor used **	Devil2.0H (keeps getting easier and easier)

** Author **		Ian Zepp, UAH, Huntsville, AL, Feb 21 1996
			{email: icszepp@nando.net}
			{internet ID: NoMode, Secondary}

** Build Time **	18 hours, over two days.

** Plot **

	This is the second regular (NON ANARCHY) level in the Action Pack series.  As
with the first one, I tried to limit the fireworks to real challenges,
keep it a level to play, not a puzzle to solve.  There is only one 4D
area in the whole level, but it is designed so that you won't even notice
it.  Nor are there a whole lot of secrets.  The level makes you earn your
way through, and if you think the basic level is too easy, then try to
get the secrets.  That'll be a challenge. No hostages in here to get;
your only job to get in, blow thereactor, and get out.  Sounds simple, 
doesn't it?  
	This level is also small enough to play anarchy on.  I personally
don't like those mega levels; you won't find this one like that.

** Influences **

	As with the last level, I tried to keep this one believable.  A
lot of influence for this one came from the Co2 mines, but the red and
orange colors stick out strong.

** Privileges **

	Other editors may NOT make macros from this levels; you're welcome
to distribute this, as long as it has all three files from the original
apack_3.zip file:  apack_3.hog, apack_3.msn, and apack_3.txt; as far as 
being an influence, feel free to be inspired.  Just don't copy.

** Thanks **

	To Interplay for Descent, and Descent II; to Achim for the free
Devil Level Editor (I was SO happy with the upgrade from 2.0D to 2.0H)
To my roomates at UAH for the use of their computers (as I always say:
to build to specs is good, to build on specs is better.)

** Have Fun! **
