                                    Vesta
                                      by
                                     Spaz

     This level follows the same idea as most of my other levels, in that it
contains no accessable megas, invuls, or cloaks. I also designed it to run 
VERY smoothly on KALI. When I design my levels I will not release them unless 
they run very quick, no slow frame rates or "chunkiness". I presently own a
Pentium 90 with an ATI Mach 64 PCI Video Card. If the levels do not run, with
detail settings on Highest, smoothly then I will not release them. I design
all my levels for multi-player play only. This one is slightly larger than 
Tribute, but is smaller than Corcyra. I have been told that Division, my 
first level, was my best. Well, consider this a kind of Division Part II.
I started with the same idea, but took it another direction. Plus, the DMB 
editor I am using to create my levels has had some new features implemented
since my creation of Division. I try to be as creative as possible with 
lighting effects, and truly spend about 90% of my time thinking of fun layouts 
for multi-players games. I thought of this idea of a reactor room while  
trying to apply a sort of "Temple of Vesta" feel to the level. Due to the
amount of blocks used in the reactor room I reached my maximum amount of
acceptable chunkiness...the room still moves very quickly, but it is the 
chunkiest room you will ever see me put out. I hope you have fun with the 
level. I spend a lot of time with my best friend Argon*Paladin looking for a 
good flow to all my levels....so thank him as much as me for these levels...
he is half to thank. 
                           HAVE FUN!!!!!!!!!!!!!!!!
                                I love Jennifer
                                                            Spaz
