              @-$-#|~~~~~~~~~~~~~~~~~~~~~|#-$-@
           @-&-#=%&|      Portia         |&%=#-&-@
              @-$-#|                     |#-$-@
                    ~~~~~~~~~~~~~~~~~~~~~

	Portia, another "Moon of Uranus" level in the series.
The First "Miranda" was a smash success being voted as 4th most
Popular Anarchy Level of 1998.  Portia is a revamped NYSA, originally made by Spaz.
It was created at JediLukes request.
	There is one secret area that requires fancy flying to get into, and even
trickier flying to leave... hint, you need to hit the entrance while chording.
Other than that, there isnt anything else to this level, it allows for dogfighting,
hunting, and sniping... although the snipers nest is a dangerous place to be.
	Update 7-30-98:
	Changed color of half the level, to make ships more visible, fixed secret
sniper nest so that ships can maneuver more easily within. Adjusted Cube light so
Ships will appear darker or lighter depending on location within the level.
Added one more spreadfire and one more plasma cannon, so that no one player has
all of the upgraded weapons.
	Update 7-31-98:
	Made Doggin room (as JL puts it) Two cubes wider, and one cube taller.
Adjusted size of 25% of the level to compensate.  Made Sniper's Nest larger to
accomodate 3 instead of just 2 Sniper Views.  Recalculated lighting.

Level Title:		Portia
Type of game:		Anarchy
Weapons Included:	Laser upgrades
			Quad lasers
			Spreadfire
			Plasma Cannon
			Homing Missiles
			Smart Missiles
			Proximity Bombs
			Fusion Cannon
Items Omitted:		Cloaking Devices
			Invulnerabilities
			Mega Missiles
Time to Create:		4 hours
Time to Update:		2 hours
Date Created:		July 28, 1998
Program files:		Portia.hog
			Portia.msn
			Portia.txt
Author			Eric B. Myres  AKA  Lobber
E-Mail			ebmix@hotmail.com
ICQ UIN			2881245
webpage			http://come.to/lobberlvls/
Level creation program	Descent Mission Builder II
Play testers		Lobber, JediLuke, Bradpokey


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