                              Shieldboy Mountain
                                      by
                                     Spaz

     This is a level I have created at the request of Strap{*}.....
(aka. Shieldboy). In his endless quest for a vertically challenging level
I sat with him for 5 hours to create the ultimate vertical dogfighting level.
This level is a fairly different type for me to create, as it is very 
symmetrical and VERY vertically planned. It consists of four levels, laid out
vertically, one over the other, connected by 4 parallel, vertical halls.
Some of the rooms are very reminiscent of my normal style, and I also fell
back on my "tried and true" textures that seem to run so well. All of the
rooms should run very quickly on almost any machine. There are also no secrets
and no accessable exit or reactor. There is a reactor to allow joining 
network games in process, but it is not within sight. Now....go and TRY to 
beat some shields out of someone.....
                                HAVE FUN!!!!!!!!!

     Thanks as always to my best friend Argon who had absolutely nothing to 
do with the creation of this level....but is the greatest friend in the world
anyway.......THANKS!!!!!!! Thanks as well to all my friends on KALI for 
supporting my level building....thanks!!!!!!!!!!
     I am now officially for hire to create custom levels...catch me on KC
sometime and let me know what you want and give me your email and I will get
back to you soon.
     This level, as are all my levels, was created using the Descent Mission
Builder (beta version 0.9a) created by Bryan Aamot and soon to be released
by Interplay.

                        I LOVE JENNIFER!!!!!!!!!!!!!!!!!
                         
