Level :	Sphere3 - The Battleroom
Type  : Anarchy
Players: 2-8 but it is probably too big for 2.
Author:	Jester   
	with design consultation by
        Maestro
e-mail: danda@unidial.com
Date  :	12/13/96
Editor:	Descent Mission Builder (Thanks Brian!)
Time  : About 16 hours for Sphere2 and another hour for sphere3.
Files : Sphere3.msn
	Sphere3.rdl
	Sphere3.txt (The file you are reading.)
P.S.  : Thanks to PooterMan and KoolBear for posting my levels and
        having such great sites!
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Installation:
For the newbies out there...unzip this file into your
Descent directory.

Notes:
After some playtesting, Sphere2 was found to be almost unplayable.
If you weren't running a 786 with a 128.8 modem, things sorta crawled.
Also, the sphere effect made direct pursuit almost useless.
Here's what I did:
1) I got rid of half of the sphere (every other 'octant' if you will)
2) I added proximity bombs.  (Duh.  Shoulda been in there 
   in the first place)
3) Made the blue cubes in the inside room smaller to increase
   manuverability.
4) Made a couple texture fixes.

Hopefully these changes will make it a little more playable.  I don't
want to trash the whole sphere idea.

Please e-mail me with ideas and suggestions.

Feel free to use parts of the level in your own designs, just
give me credit for the sphere work.  (It was Damn hard for me.)

Thanks!  See ya in the mines.
Jester