Level:	Hunted's Cross
Type:	Anarchy!

Author:	Randy Spangler
E-mail:	ender@bbs.annex.com

Editor:	Devil 2.0i
Time:	10 hours

When we play Descent on weekends, one of our favorite variants is
"Hunter and Hunted".  We use team anarchy for this - one player is the
"Hunted", and everyone else is on a team against him/her.  The hunted
tries to stay alive as long as possible, while the hunters are each
trying to be the first to kill the hunted five times.  (When someone
does, they become the hunted and we start the level over again.)

I designed this level to let the hunted have as big a chance as
possible.  

The upper half of the level is a brightly lit cross of big well-lit
corridors leading into big rooms.  The center of the cross has the
reactor poking into it, behind one-way walls - you can't sit there,
because you get pelted with reactor fire.

The bottom half of the level is a maze of dimly lit sewers.  The hunted
can fly into here and can usually manage to lose the hunters.  When I
was playing hunted, I crept through these sewers, peeking into each of
the big rooms to see if I could find the hunters.  When I did, I'd let
loose with a bunch of missiles and then run back into the sewers and
come around a different way.  (This can be REALLY effective - playing
3-on-1 I managed to get 32 kills, against 13 total between the hunters,
before they got tired of it and blew the reactor...)

Because we like to play with different combinations of weapons, there
are two different variants in this HOG file, each with a different
"weapon of choice":

	1.	Assorted weaponry (no megas or invulnerability)
	2.	Plasma cannons and smart missiles

	
