Name of Level: Rumble
Created with: Devil 1.02
Author: Peter Kostka    e-mail: bn816@torfree.net
                                      or
                                pkostka@acs.ryerson.ca

Level information: File size - PKZIPped = just over 19,000 bytes
                               unzipped = just over 53,000 bytes
          supports - solo play    
                   - up to 8 deathmatch players
                   - up to 4 co-op players
                     blue key
                     all powerups except invulnerability and mega missile
                     robots as far as the eye can see

 This level was designed for multi-player play. It's got a few 
interconnected tunnels, holographic(fake) walls, cool lighting effects, 
robots that'll seemingly come out of nowhere, some medium-sized rooms, and 
two huge rooms that give you plenty of space to dogfight and don't slow down 
the gameplay the way other big rooms usually do. I've tried to satisfy every 
type of player, from those who like to ambush, hide in nooks and crannies, 
duke it out in the open, or chase their prey down the tunnels. I spent loads 
of time getting the lighting just right, and the level isn't confusing(you 
know, when you ram into a wall and say "Hey, this looked like the start of 
another tunnel!"). I've tested it against another player, and it works out 
great, but I'd like to know how it does with more players, so let me know if 
you try it out. It can be played solo, but there's no reactor, and just one 
blue key (that you need to get a cloak and a smart missile). For a challenge, 
try wiping out every 'bot in the level with no deaths(for your first couple 
of games I'd recommend taking it one robot at a time, then after some 
experience you can go at 'em like a kamikaze). I'd *really* like to 
hear about any mistakes, comments or suggestions, and if you'd like a 
different version of this level(change/add delete items, robots or whatever) 
just let me know and I'll be glad to help you out.
 Please do not distribute any modified version of this level or a level
that has used a great deal of macros from it. If you really, *really* want
to distribute a changed version, give me a buzz, tell me what you want to 
do, (throw in a little credit for yours truly!) and I won't be miffed at 
downloading a level that was basically mine to begin with.
 Above all... enjoy!
