Level:	Really Big Room
Type:	Anarchy!

Author:	Randy Spangler
E-mail:	ender@bbs.annex.com

Editor:	Devil 2.0i
Time:	5 hours


This was an experiment to see how big a room is really playable.  It's
also designed as a test room to get your techniques for dogfighting down
(since there's really nowhere to hide).

On most levels, when people die they come back at a disadvantage.  Not
so here!  The one-way doors from the start halls keep players from going
back into the start halls, so that all of the stuff that reappears there
is waiting around for the next player who dies and comes back.

Because we like to play with different combinations of weapons, there
are six different variants in this HOG file, each with a different
"weapon of choice":

	1.	Low Tech (lasers and homing missiles)
	2.	Quad Lasers
	3.	Spreadfire Cannons
	4.	Mega Missiles
	5.	Fusion Cannons (and cloaking devices)
	6.	Munchkin! (tons of megas, cloaks, invulnerability)

There really is a reactor in this level - it's in one of the entry halls
- the door to it opens at the same time the door to the big room opens. 
No exit, though - so if you blow the reactor everybody fries (this also
makes sure nobody carries weapons from one level to the next...)



