>Introduction<

Well then, here it is, the 1st of (a long line of) the "Odie Series".
Who is Odie? . . . . .Who cares! What matters is that these levels 
promise to be some of the most challenging you'll have run across 
in your Descent exploits.   That is my hope anyway.
The level is also geared for {CHAOS & COOPERATIVE} play modes.
It was created using "Descent Mission Builder II" (killer program!)
This is my first attempt at the creation of a Descent 1 level. 
My sincere apologies for any, let us say inconsistences, 
that you may run across. Not all door textures match up and some of 
this is on purpose. Anyway it has been play tested and will not crash 
your CPU or anything of that manner.

>Directions<

Simple enough, Just unzip the contents of "Longday.zip" into your 
registered Descent directory and away you go.
Under the "NEW GAME" option look for "ODIE'S LONG DAY"

>Feed Back<

My name is Mark P. Wright and my E-Mail address is Mark1615@abq.ros
I would appreciate any and all feedback (or flak) concerning this level.
If you see something that I could do better please let me know!
Also if you just can't seem to get thru this level or you would just
like to see a demo of it, contact me and I'll hook you up with one.
Just remember to keep an eye out for Odie and his adventures.