Title			: The Cycloid
Date Finished		: 6/4/96 (first release)
Author			: Jeff Turner
E-mail Address		: phret@gnn.com
Description		: Single player level

===========================================================================

Level #                 : 1
Single Player           : Yes
Co-Op			: No
Anarchy 		: No

* Construction *

Base                    : New level from scratch
Build Time		: 80+ Hours
Editor(s) used		: Devil v2.1g
Known Bugs              : None

* Copyright / Permissions *

Authors may NOT use this level, or any part thereof, as a base to build
additional levels, without prior consent of this author.

You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute these files in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

===========================================================================

    This level resulted from messing around with the editor, figuring out how
it works, etc... As such, it was not very carefully thought out in advance,
and you'll probably notice some evidence of this.

    There is still some fine tuning to do (lots of weapons still floating
around, not that you wont need most of them), some textures and lighting, but
I've spent so much time on it, I couldn't resist the urge to get it out there
and hope for some feedback.  Though it's currently single player only, I think
it might make a great Deathmatch level (let me know).  It's huge, for one
thing, lots of hiding places, LOTS of space to outmaneuver guided missles...

    You'll definately want (have) to reduce your detail settings (except for
sound channels, mine are all set to the lowest).  The main area in the level is
so huge that, well, frame rate becomes almost nonexistent otherwise.  But then,
I'm not exactly running the newest Pentium either.  Motion will still be a bit
choppy on slower machines, still a blast though.

    While I'm not aware of any bugs, there have been times when the game froze.
I've no idea why.  Out of all the times that I've played this level, this has
happened only about twice.  That's not all.  When entering certain areas, the
game engine apparently gets bogged down, and the frame rate drops through the
floor.	Then everything is OK again.  Strange.

    Once I got rolling on this, I had a lot of ideas/plans, then I collided
with the "maximum cubes" limit.  Bummer.  In order to finish up (without start-
ing over), I had to exceed the limit by 53 cubes.  This MAY have something to
do with the problems.  Anybody have any insight on this?


    Anyway, here it is, hope you enjoy it.


    Please send any and all comments and suggestions to:

    phret@gnn.com
