Descent Custom Level

Mission:	InteRace
Type: 		Anarchy (Racing)
Keys:		None
Creation Time:	15 Hours
Date Finished:	11/11/95
Designer:	Luke Schneider (last@uci.edu)
Editor:		Devil 1.02
	
One Line Description: Integrated racing level using switched doors.

See QUADRACE.ZIP for complete rules.

Instructions:  I'm not going to go over the whole thing as I did with Quad Racer.  Get
that to understand the basic concepts and rules.  It will explain just about everything
except for what I will now mention. 
	The main difference between this and Quad Racer is the ability to shoot other
people while they're racing.  This makes for a much more chaotic race with weapons coming
into play a bit more. 
	There are six laps in this race.  The first lap is the left door of the six in the 
chutes.  The laps go left to right so that the last lap is the door furthest to the right.  
The exit door is at the end of the long hallway where the lights extend past the open 
area.  It's not lighted like in Quad Racer, but it opens after the last lap just like before.
Also you can shoot the exit doors open from behind, so if you race pairs where you're
teamed with someone you can let them leave their track early. 
	Once again only four racers are allowed.  I was going to make it eight, but I
ended up making the track too big and there are too many doors already.  There are
two penalty pits unlike one before, but the concept is the same.  If you end up in one 
you better kill yourself to leave.  If you want to race without them choose Co-Op instead
of Anarchy.  Oh, if I didn't mention it before, go against the arrows.

Designers note:  I originally designed this level a LONG TIME AGO, but
I held back on releasing it on the net because Rob Berzins at Interplay
told me he was organizing a Level Contest for November.  Obviously that
never materialized and I never did release the level.  Then Descent
Anniversary Level Contest comes around and I entered this level in the
contest (along with 5 other levels).  Anyway I don't know what the hell
happened but someone said Interplay had a hard drive crash and lost 
quite a few levels.  Well I guess they recovered three of my six, but
this wasn't one of them, so now I'm releasing it more than HALF A YEAR
after I finished it.  Never listening to anyone except myself from now
on when it comes to releasing levels.  Anyway, enjoy!
