                             Alan McKnight
                    RogersHS@AOL.COM (until June 1995)

McKnight Levels #0 (level 1 out of McKnight Levels #1)
This is the first in a package I am creating.  I am releasing level 1 right 
now, so others can enjoy it and see how to do some things with Devil.
Also, it will help to understand the .doc file I am writing on using 
Devil - with every trick, thing, and whatnot you can do with Devil that 
I and some others have figured out so far.

This level pretty much follows the standard idea , flow, and motif of 
Descent itself. (seen one, seen 'em all)  I have carefully balanced things 
so it matches what you should be able to find in a low level like level 1.
However, there IS one little tidbit out of standard - a smart missile.
See if you can figure that puzzle out from solo play.  :)  This product 
has been playtested in 2 player over modem mode, so there shouldnt be 
anything out of the ordinary.. (i wish)
The future levels will depart from the standard flow of mine after mine,
there will be other locales besides mines in my levels.

Strange bugs I have NOT been able to fix just yet:
  In 2 player mode, Player 1 looks a tad... big... on the map of player 2.
  In the room with the red key, for some reason or other, shots will hit
  midair, rather than the wall.. This is my final release of level 1,
  provided there are no major bugs. :)

  It is NOT a bug that in anarchy, it is possible to trap people on the 
  other side of the door above the reactor - that happens when you blow 
  up the reactor while that door is still open.  Then the door closes and 
  never recieves the 'open permanently' command from the reactor.  I
  decided to put this in, as the stakes to lose in anarchy aren't really all 
  that large on level 1. (all you lose is what, 2 lasers and maybe a smart 
  missile.) 
  This will NOT happen in solo mode.
   
You may not copy large parts of the level into another or use the level as 
a base to build a larger level:  however, the sole exception is that you 
may take 1 room out and use that room as a base for a new level, provided
you redecorate it so it looks quite different.  Something on the line of
plagarizing. :)  'you can paraphrase, but not copy exactly.'  :)
The exit corridor you can copy to your hearts content, there really isn't
much to it.

Future plans:  McKnight Levels #1 is intended to have at least 5 levels, 
might even go as large as 10 levels with 1 secret level, I don't know yet.
This is level 1 of that package, and all future levels will be released at 
once, not one by one.  So don't bug me about it. :)  Let me know if there 
is a serious bug or problem that causes failures, at RogersHS@AOL.COM or 
email Rogers HS if you are an America Online user.  I won't be on Rogers HS 
after June 1995, though - I graduate from Rogers High School.  (i should have
an AOL account by then with the name 'TBolt' (or TBolt@AOL.COM for
Internet mail)


Oh, and another thing:  There is a Death Star project being worked on - you 
remember the Death Star tunnel in Return of the Jedi?  wait and see!  maybe 
3, 4 weeks or so (I got enough time problems with school that I can't even 
guarantee that early!)
