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		  Descent: Levels of the World Entry Form
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This completed form is to be included with all entries.
     
	Full Name: Todd Scott Belcher
     
	WWW: http://cnt.eitc.edu/todd/descent.html

	Email Address(s): todd@cia.eitc.edu
     
	Postal Address: 750 East Elva
			Idaho Falls, Idaho
			83401
     
	Daytime Phone Number:   (208)-525-9230     
	
	Evening Phone Number:   (208)-525-9230          
	
	Name of Mission:        Martian Gas Mine
	
	Date Finished:          9-14-95        

	Description of Mission: 

	One of our outposts on Mars has been infected by a computer
	virus. Scientists there were in the process of examining the 
	core memory of one of the captured bots, when they triggered
	a security program that inserted this virus into all of the 
	vital outpost systems. This virus seems to be the cause of 
	all our recent problems. The group of scientists on the 
	martian colony have sent a distress call requesting rescue
	procedures be initiated. The group is quite small, and Professor
	Kulas has told us that half of their group hasn't made it to
	the emergency bunker.  He believes that the robots most likely
	captured them and are holding them somewhere within the complex.
	
	Your mission is to rescue the hostages, cleanse the outpost
	of any infected bots, then blow the reactor, and make it out
	alive.

	This is probably going to be one of the hardest missions we
	sent you on PTMC Defender, watch your back. We are inserting
	you only about 8 hours after the infection, so traps will
	probably be at a minimum, but they have had plenty of time
	to deploy their numbers in a defensive posture. Opposition
	will be heavy.

	Good Luck PTMC Defender.

	Additional Credits to:  Parallax/Interplay, for such a GREAT GAME.
				Achim Stremplat, creator of Devil
				(Get those bugs fixed Achim =)
				Creator of DTX
				(Sorry I don't have your name, but love the program)
				Mike Kulas
				(Finally got the damn thing done Mike)
				Bearbait
				Lanny Man
				Bud
				Fly
				Sorcere
				(Thanks guys for letting me shoot you in the Beta)

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Level Info

	Level #:        1
	Single Player:  Yes
	Co-Op:          Yes
	Anarchy:        Yes

* Construction *

	Base:           New level from scratch
	Build Time:     70+ Hours
	Editor(s) used: Devil 1.02 (While waiting for 2.0 =)
			DTX
	Known Bugs:     None(if you find some, e-mail me please!)
	May Not Run With...: 

			Multiplayer Beta was done on a 486-SX33 with
			8 Meg of Ram, and No sound. Performance was as      
			expected on such a machine, with some slowdown
			(very little) in the larger levels. Get a fast
			machine if you don't like the frame rate.

	Items of Note...: 
			I tried to get DTX to include the two files in
			the music.zip archive so that you had different
			music when you played, but it crashed my machine,
			you can decompress these files in the Descent 
			directory, and you should get the music I wanted
			you to have during play. I will work on adding them
			to the level, and if I get them in I will put 
			the new archive up on my homepage.

			I wanted to make this level do some things that
			nobody (including Parallax) had done before.
			With that in mind, look for things like my double
			size door at the beginning, the hologram projector
			which the  Hostages are using to send their distress
			call, and Lava Falls in front of doorways. The bots
			are placed in very stragetic positions, and will make
			things as tough as they can for the player.Hope you 
			enjoy this level, and watch for an online version of 
			the Briefing to appear on my webpage. Oh, and 
			Parallax/Interplay, get Descent II out asap so I 
			have something else to waste my time with. =)

	Secrets, and Tactis: (Alert SPOILERS below)
			Unfortunalty this level is as big as devil would 
			allow me to make it so I wasn't able to include 
			much as far as secrets, but FYI here are a few 
			tidbits that might help you on your Descent. The 
			bots are nasty. Yes, if you aren't careful they 
			will make quite short work of you and your ship. 
			I mostly set them up in a defensive positioning, 
			but there are a couple of Drillers roaming the 
			halls. Also you might want to play the first time 
			through on trainee, so you can see where the baddies
			are laid out. Then try the harder levels. I have 
			played on hotshot (Normally I play on Ace or Insane!) 
			and easily get my butt kicked unless I watch what I 
			am doing. Also if you don't take the time to clear a 
			path to the exit corridor then your chance of survival 
			once you blow the reactor is slim (On insane you have 
			just enough time to make it if you don't hesitate. I 
			have done it to test it.  You should also watch out 
			for the bots that are camoflaged to their surroundings. 
			If you like this level let me know. If you have some 
			good room design ideas let me know as well. The multiplayer 
			version without bots has a very minimum allotment of weapons,
			but there are no Mega Bombs. Yes there are all the 
			weapons playing solo, but you have to look for them.


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BY ENTERING YOUR NAME BELOW AND TRANSMITTING IT TO INTERPLAY 
(WHICH SHALL HAVE THE SAME LEGAL EFFECT AS YOUR SIGNATURE AND DELIVERY), 
YOU AGREE TO ABIDE BY THE TERMS OF THE RULES, INCLUDING, WITHOUT 
LIMITATION, SECTION 6 REGARDING OWNERSHIP OF YOUR SUBMISSION BY 
INTERPLAY PRODUCTIONS.
  
     
		Todd Scott Belcher
[Enter your name if you agree to abide by the Rules]
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