              @-$-#|~~~~~~~~~~~~~~~~~~~~~~~~|#-$-@
           @-&-#=%&|   A Level for Opiate   |&%=#-&-@
              @-$-#|                        |#-$-@
                    ~~~~~~~~~~~~~~~~~~~~~~~~

This is My very first level, dedicated to my Kali buddy Opiate.
I have had to recreate the text for this level, so it may not be the same
as the original.  I havent seen Opy in a long time, i wonder if he still
has an internet account. Todays date is 8-4-98, and it has been several
months since ive been on Kali, and i have not heard from Opy in a long time.
I do hope you enjoy this level, it was my very first one.

Level name		"A Level For Opiate"
program files		opiate.hog
			Opiate.msn
			OPiatE.txt
Type of game		Anarchy
Size of level		too big for only 2... just right for 4-8
weapons available	All weapons are there... you just gotta look
items ommited		NO INVULNERABILITIES
Time to create		Approximately 35 hours
Author			Eric B. Myres  AKA  EBMIX-Lobber
E-Mail			ebmix@hotmail.com
ICQ UIN			2881245
webpage			http://come.to/lobberlvls/
Level creation program	Descent Mission Builder II
Play testers		EBMIX-Lobber, OPiatE

This level was created with my style of play in mind... i love to sit
and hide until an unsuspecting "victim" flies around the corner... then
I "lob" a missile or three at him/her.  Hence... my nickname.
I think the personality of the level comes from the 14 door puzzle
(Hint: you don't have to reverse directions to solve the puzzle, also, 
it would be easiest to slide through all the doors, rather than trying 
to turn your ships "nose" by banking through the doors)

Legal statement: 
YOU ARE HEREBY GRANTED PERMISION TO USE AND PLAY THIS LEVEL FOR YOUR 
OWN ENTERTAINMENT.  YOU ARE ALSO GRANTED PERMISION TO DISTRIBUTE THIS
LEVEL WITH ALL OF ITS RELEVANT FILES (SEE ABOVE UNDER HEADING "PROGRAM
FILES") THROUGH ANY MEDIUM (CD-ROM, DISKETTE, FTP, OR ANY OTHER DATA
TRANSMISION PROCESS) TO ANY PARTY PROVIDED YOU DO NOT PROFIT FROM THE
DISTRIBUTION BY ANY MONETARY GAIN OR IN ASSOCIATION WITH A COMMERCIAL
PRODUCT WITHOUT WRITTEN CONSENT FROM THE AUTHOR OF THIS LEVEL.  YOU
MAY USE PART OR ALL OF THIS LEVEL FOR CREATION OF YOUR OWN LEVELS FOR
EITHER DESCENT OR DESCENT II OR ANY LATER RELEASE OF THE DESCENT GAME
PROVIDED YOU GIVE THE AUTHOR CREDIT FOR THE PART OF THE LEVEL YOU 
COPIED OR IN ANY OTHER WAY IMITATED AND YOU SEND AN E-MAIL MESSAGE TO
THE ABOVE ADDRESS TO THE EFFECT OF THE SPECIFIC DETAILS OF YOUR LEVEL
YOU CREATED AND THE PARTS OF THIS LEVEL YOU COPIED AND OR IMITATED.
YOU ARE ALSO GRANTED PERMISSION TO ALTER THIS LEVEL, PROVIDED YOU
LEAVE AN ORIGINAL COPY OF THIS LEVEL INTACT AND YOU STATE EXPLICITELY
THAT THE ALTERED VERSION HAS BEEN CHANGED FROM THE ORIGINAL AND YOU
SEND AN E-MAIL TO THE ABOVE ADDRESS INFORMING THE AUTHOR OF THIS LEVEL
OF THE ALTERATION(S) YOU ADMINISTERED TO THIS LEVEL. THE AUTHOR RETAINS
THE RIGHT TO REQUEST A COPY OF THE LEVEL YOU CREATE USING PART OR ALL
OF THIS LEVEL AS A MODEL AND OR DIRECT COPY THEREOF AND OR A COPY OF 
THE LEVEL YOU ALTERED FROM ITS ORGININAL FORM.... BLAH BLAH BLAH 
YAKKITY SHMAKKITY.

Okay, wow, you endured all of that pseudo legal jargon... cool
now are you ready for outright answers to the puzzles and tricks in
my level?  if no, then click on the little X in the upper right hand
corner... if yes, then scroll down!























You still have a chance to turn back before you get direct answers to
the puzzles and ruin your fun!























Okay, if you insist on knowing, here it is:

=======================================================================
PLASMA CANNON:
To get the plasma cannon, you must press up next to the fan and
shoot the door open from the inside. Aim good! its far to the right.
=======================================================================
MEGA MISSILE:
Once you have the plasma cannon, you need to shoot open the door 
behind and to the left of the mega missile from where the plasma 
cannon was found.  Don't leave the ventilation shaft until you do.

Then you have to get into the ventilation shaft of the mega missile
To do this, fly through the back wall of the fuel center that is
across from the fans.  Yes, there is another fan back there.  You need
to shoot open the door behind that fan.  Its to the right.  You can't
see the door, but once you hit it, you need to jam around three corners
to make it in the door before it closes.  Once you are in, it's a 
simple matter to follow the caged shaft until you get to the access
panel (door) you opened from the plasma cannon shaft.  The mega missile
is just inside and to the right.
======================================================================
SPREADFIRE CANNON:
This useful weapon is hidden in the reactor room behind a hidden door
directly in line with the reactor adjacent to the floor.  Hint: if you
find the cloaking device, you can get the spreadfire cannon without
getting hit by the reactor.  Be careful, that reactor is nasty!
=======================================================================
CLOAKING DEVICE:
This elusive device (no pun intended ha!) is directly behind the locked
door behind player zero... you need to find the tunnel that curls 
directly over and under the starting point of player zero... there is
a hidden door somewhere on the convex side of the curl of the tunnel...
=======================================================================
FUSION CANNON, SHIELD REGENERATION TORUS

 |--------------------------------------------------------------------
 | 3-> [L]      [L] 7a-> [L] <-6b     [O]           Flunk-out lane
 |      |        |        |            |------------------------------
[O]    [O]<-2   [O]  5-> [L]      8a->[L]9a->[L]    Shield Regen Torus
 |      |        |        |            |------------------------------
 | 1-> [O]  4-> [L] 7b-> [L] <-6a 8b->[L]9b->[L]    Fusion avenue
 |--------------------------------------------------------------------

LEGEND:   "It was the best of times, it was the worst of times..."

[O]  Open (unlocked) door
[L]  Locked door, will open when you fly through the correct trigger.

Just follow the pattern from 1 to 9, note how the paths for the two
rewards are the same until you reach trigger 6, there the paths are
identified by {a,b}.

Trust me! it's really possible to get through this puzzle succesfully!
Don't worry about being locked between the eighth and ninth triggers,
the doors are unlocked to allow you to retreat to the flunk-out lane.

=======================================================================

I hope you have enjoyed my level as much as I enjoyed creating it.
This is the first level that I have made.  It was quite a learning
experience.  If you would like an update on future levels I will make
just e-mail me and I'll send you the info as soon as they are made.
I tried to use the Devil editor before, but it was impossible, thank
you Parallax software, for the DMB2 !!!

------ Eric B. Myres
"All the world's a cookie jar, and all the men and women, mere crumbs.
 I happen to be one of the chocolate chips!" --- Garfield

