Descent levels from StarPoint
http://www.ccnet.com/~dearly/

These levels were intended for multi-player games. You can
play them alone, but don't expect to live long. These levels
have few doors, but are filled with false walls. Weapons are
often hidden behind these false walls.

Levels 1 to 3 are unfinished. I will work on them in the near
future but if someone would like to help by adding textures
or cleaning up these levels, they can email me at dearly@ccnet.com

Level 1:
This level has no reactor in single player mode. Instead you must
destroy the big boss. He is in a hidden room above the reactor
room. There is a hidden door in the ceiling of the intersection
on the top level of the reactor room.

Level 2:
This level also has no reactor in single player mode. There is
another big boss here. You won't have any trouble finding him.
There is a known flaw in this level, it appears as a highly
distorted wall behind one of the false walls.

Level 3:
This type of level is commonly known as a 4-D level. It has many
corridors that go straight through other rooms. An unusual side-
effect of this is that the blast radius of a missile can damage
robots and other players if they are in a position where the
corridore crosses the room. You may need to expiriment to find
out what this means. There is a reactor in single player mode.
However, it is behind a red door that cannot be opened. The
reactor can be blown with the blast from missiles using the
effect described above. Good luck to all in finding out how to
do this. This level is an absolute blast in multi-player mode.

Level 4:
The lava tube is the primary corridor in this level. Things are
not what they seem. Be on the lookout for false walls. This level
has four major areas: the lava tube, the web of corridores, the
room with two pools, and the donut. This level has a reactor hidden
behind a false wall.