AUTHOR: Nathan Taylor   AKA: orx  
E-MAIL: taylorn@cadvision.com
                      
NAME OF MISSION: Fusion Rocks
VERSION: 1.0

DESCRIPTION OF MISSION:
        There is no description,
mainly because I don't feel that I
as the author have the right to give 
it one. 
        If you've got a good 
description for it, then by all
means write one in below and upload
it to your favourite FTP site or BBS. 
Just don't change any of the rest of 
this file. Leave your name and 
E-mail address too.

PLAYER DESCRIPTION:
        write your description here

AUTHOR'S NOTES:
        Fusion Rocks is my first
attempt at creating a Descent level,
and I'm quite pleased with the 
results. 
        The level was inspired by
a deathmatch between me and a
friend of mine on secret level one
in Descent. We discovered that 
dogfighting in the big, pitch black
room was a blast! I also found that
with him flailing around wildly to
avoid Homing missiles, I had a good
opportunity to nail him with the
Fusion Cannon, until I ran out of
energy...
	Sorry but there's no new
music on this one. Whenever I try
to replace the music on levels 1-4
it comes out like crud.
        There are 8 start locations 
for deathmatch and plenty of items,
although most of them are well 
hidden. Also, if you enjoy playing 
Robo-Anarchy I've included a few 
baddies to keep you and your 
opponent(s) occupied.
        And for all you sissies who
think Invulnerabilities and Mega
Missiles are cheap... 
        BITE ME!

NOTE: The normal exit does not work
with Descent v1.4, so either 
upgrade to v1.5 or use the secret 
exit.

THANKS GO TO:
        Scott(for all the kills), 
Jon(for the ideas), Kenneth Chan
(sysop of Digital Technologies BBS 
where I got the editor), and 
Achim(for finally fixing up Devil,
release 2.1 runs like a dream!).

NEXT UP: Plasma Canals deathmatch 
  level. R-U-red-E?

-  Always watch your rear, and happy
   fragging! =)

FINAL NOTE:
	This is my level. If you
find the terrible urge to start
folling around with it at least
have the decency to ask me first.
I do plan to make a D2 version of
it AND I plan to make some rather
significant modifications.