**Descent Custom Level** Specifications Mission: Cobra Station Levels: 1 Type: Single Player/Co-Op/Anarchy Keys: Blue, Red Creation Time: 25 Hours (including Briefing) Date Finished: 2/29/96 Designer: Luke Schneider (last@uci.edu) Editors: Devil 1.02, Dtx, Cakewalk Apprentice, Briefing Editor Briefing: Present Soundtrack: Briefing, Level, Exit, EndGame (No need to read on, but feel free...you've been warned) Background: This is the ninth level I've completed using Devil. This is the first to include a full briefing and soundtrack (Quadrace had music just for the level). The briefing isn't too spectacular, but I think it adds a little bit to the overall appeal of playing a level. The songs were all composed by myself using Cakewalk Apprentice on a Roland SCD-15. Sorry FM people, but you'll only hear the briefing music. You need to get a wavetable anyway. The exit sequence is a little messed but I'm too sick of it to fix it any better. Back to the level. It's the first I've done in 3 months and probably the last for a while. I was sorta inspired to do it because of the people talking trash on the Devil Mailing List. If some people worked as hard on their levels as they do on writing useless email, they could make some cool levels (but I won't mention any names at AOL). Another reason I did this is to thank the few people who actually wrote me telling me that they liked my other levels. Now I wish I'd finished this in time for the Anniversary Level Contest, but oh well. I've got a few previously unreleased levels on the CD although they're not quite as good as this in my opinion. But if you like this enough to think it could have won, just go ahead and vote for one of my older levels. Just kidding... Sorry for being so unprofessional by writing so much in this readme file, but I think it's just as interesting as some of the first-timer levels I've played lately. Not that people shouldn't try, we just don't need to see the result of attempts at learning Devil. Anyway, I'm always looking for job offers. In music, 3d computer graphics, level design, etc. Thanks go to: Ledzep, Spydir, Zygote (ahh, the old days) Brett Russell (no more binary postings) Achim, Parralax, Interplay (they deserve it) Anyone Else who wants it... Email me for ideas, inspirations, comments, jobs, whatever: last@uci.edu Other levels: Multiplayer: Viper, Razor, Quadrace, Interace* Solo/Multi: The Trench*, Outpost Death*, Super Station, Demon Bridge (* Available only on Descent Anniversary Level Contest CD) Oh yeah: All this stuff is solely mine for all commercial purposes under whatever laws happen to be in effect right now. However, feel free to distribute and enjoy.