The Pit and The Exit A two-level mission for Descent Creator : Eric R. Meyer E-mail : erfull_2@hotmail.com Build time: Around 72 hours(?) all told for both levels, using Descent Mission Builder II. Level type: Single Player Files : exit.hog, Exit.msn, exit.txt If you like these, e-mail me. If you hate these, e-mail me. ***************************************************** There are not my first attempts at level-building. I created a Descent II mission that contained over 10 small levels. But these two levels are by far my best and most complete. The Pit is a major military base deep within in a molten planetoid outside the Solar System. Before it was lost to rogue robots, it was the military headquarters for all extrasolar operations and a research base for lava-tunneling and lava-containment technology. Because of all this, it contains many and powerful robots, and numerous corridors that are underneath lava. There are many traps to foil intruders and spies, and the robots are accostomed to combat. Special care should be taken while fighting underneath lava - a stray shot will create a lava explosion and could mean the destruction of your ship. The Exit is, as the name implies, a complete mine with its own reactor that is contained within the Pit's emergency exit. Once you leave the Pit, the emergency exit door shuts, sealing you in the Exit and protecting you from the Pit's reactor overload. Before you can escape to the surface and to safety, however, you must destroy the reactor powering the Exit. The Exit also contains traps - it is, after all, a construct of the rogue robots designed to make sure that anyone who destroys the Pit (you) doesn't live to tell the tale. The Exit utilizes the 4-D effect at one point, because I wanted it to. ******************************************************** Special notes: THE PIT - Don't rescue the hostages until you're sure you can beat the level without dying. You wouldn't want to lose that fat full-rescue bonus, would you? If the automap tells you there's a door, that means there's a door. Many of the features/puzzles/powerups of the Pit are set up in a specific way so that you can pull a nifty move. It's not necessary to pull those special moves in order to win, but try to figure out what they are. It's more fun! THE EXIT - If you get hit by a homing missile in an empty corridor, don't worry. It's just the 4-D effect. Don't get discouraged in either of these levels - they're perfectly beatable. I think. Maybe not on Insane. ******************************************************** Legal Stuff: Descent, etc. copyright Interplay, etc. These level copyright to me (mine, all mine!) You may by all means distribute this level as long as you leave it intact and unmodified and include this file. In other words, please tell all your friends to play these but please don't change anything, unless: You may use anything in these levels to build something of your own, as long as you tell me and give me a copy of what you've created. -ERM, October '03