Level: Terra Base v2.0 Author: Anthony Paladino Kestrel AP @ aol.com Editor: DEVIL v1.02 by Achim Stremplat ubdb @ rz.uni-karlsruhe.de Supports: Modem and LAN, Single Player, 8 Anarchy Starts, 4 Co-op starts* (see note) Synopsis: (Be sure to read BRIEFING.TXT for the storyline!) This is my first attempt at a level for Descent. The original idea was to have a base on Earth that the robots had taken over. In a co-op game, two pilots would be captured while the other two would have to rescue them. The base would be crawling with enemies presenting a "target rich" environment. The reacor would also be heavily gaurded. On top of all of this, I created a "forest" outside of the base, complete with "trees" that could be used as sniper nests, that encompassed the entire level. You could fly both inside the base and outside the base, and the base would look like an actual building. Alas, I found out too late that DEVIL has an 800 cube limit. Therefore most of the "forest" was cut from the final product (Two "trees" still remain). The level still provides a fantastic gaming experience for both single, multi-, or anarchy players. This level was completely designed from scratch with only standard cubes. All irregular shapes were created by stretching and molding the cubes. I hope you enjoy playing this level as much as I enjoyed making it! Keep a look out for my next creation! --Anthony *NOTE: This level has been tested for two player modem play, but not for 3 or more player LAN play. However, this level should work fine. :-) Special Thanks: Arlo James Aude, author of "Training Camp", and Jacques Beauvais, author of "Submerged!", for some of the inspiration for my level. Sean Henning, my one and only Beta Tester, for putting up with me calling him every day and saying, "I changed the level a little and I wanna try something... Got time to play?" Jeff Gillingham and Jamie Fambrough, my two friends, for listening to boring conversations about my "kick butt" level that they probably neither understood nor cared about. My brother, Brandon, for saying he liked my level. Parallax and Interplay for putting out the best 3D game EVER! (P.S. Interplay... Hate to break it to you, but DEVIL still beats the socks off of your Descent Mission Builder...) And of course, Achim Stremplat for helping make my Descent dreams virtual reality! Comments, suggestions, praise? Send E-Mail to: Kestrel AP @ aol.com Gripes, complaints, hate mail? Don't send E-Mail at all. Just kidding! If you have a problem, I want to hear about it so that it can be fixed. Nothing bites more than a level that doesn't work! Look for "The Kestrel's Nest" my Descent Web Page! Original *.RDL file available upon request. Feel free to edit my level any way you see fit. Make macros. Be happy :-) VERSION CHANGES: 1.01 -- Cloaking device removed from level, producer moved, and type of robots produced changed to make level generally harder. 1.02 -- Whoops. Fixing one problem caused another. Doors near reactor wouldn't open at all. Fixed that problem as well. 2.00 -- Removed about 130 cubes from level without compromising its design. "Danger Room" is not as slow as it used to be (...and the 486 users rejoiced... yea...). This version of the level is to be included in the "Escape from Terra" mission along with "Aftermath" and "Valhalla Tower".