================================================================================= Title : Arakian 2: Delta Quadrant Date Finished : 2/18/98 Author : L. E. Lopez-Radlick E-mail Address : LopezRadlick@compuserve Description : It's a large level with plenty of room, secret corridors and traps. Stats: >Cubes : 839 >Vertices : 2812 >Walls : 198 >Objects : 127 >Robots : 56 >Powerups : 55 >Players : 8+3 coop >Textures : 144 ================================================================================= Levels # : 1 Single Player : Yes Co-Op : Yes Anarchy : no ============================== Construction ===================================== Build Time : I haven't a clue. It was way longer than anticipated. Editor used : DMB2 v2.6, DTX2 Known Bugs : none that I'm aware =================================Credits========================================= My thanks to Karl T. Zickler "Scorch" for the inspiration and moral support when my level crashed. Also thanks to Sean Miller "BladeMaster" for additional ideas and texture. You can download his levels and other fine levels from Karl's web site WWW.geocities.com/TimesSquare/Arcade/5777,the address is case sensitve. ============================ Copyright / Permissions ============================ You may use this level (or parts of it) to build your own level. But you have to e-mail me first! And in the text file that's included with your level you have to mention me and my Level. Feel free to send me any comments about the level. Please give this level to anyone who is interested by any means posible. Enjoy! ================================= Scenario ====================================== The mine is rapidly being converted into a massive robot manufacturing facility. PTMC has secretly managed to convert a robot making station into a teleporter. This will be your point of entry into the mine, be careful we've had to leave the robot maker operational so as not to draw attention to it. You are to rescue the last four technicians still being held prisoners there. They where able to stock weapons throughout the mine and erect a few strategically placed signs before being capteured, look for them. We also have information, according to rescued workers from an earlier attempt, that the mine has some secret corridors. Once you have rescued everyone you are to destroy the reactor that's powering the facility. Be carefull, Borlon is highly volatile and unstable in it's raw form. The resulting explosion should be visible all the way to the Orion Belt. You will have approximately 30 to 40 second to exit the mine safely. Good luck Material Defender! Dravis out.