This Descent2 level was designed by, and is copyright (C) Peter Kostka (aka Pummeler) Created with Devil 2.1g. e-mail me at: pkostka@acs.ryerson.ca or bn816@torfree.net Many thanks to Parallax, creators of the Descent games and Achim Stremplat, the creator of Devil. Description:Descent2 Level Designed for Multiplayer Games Size - 12Kb zipped, 33Kb unzipped Weapons/Items Included: 4 Super Lasers 4 4xHoming Missiles 4 Quad Lasers 1 4xGuided Missiles 3 Spreadfires 1 Proximity Bombs 3 Plasma Cannons 3 Smart Missiles 2 Gauss 1 Mega Missile 1 Fusion 1 Earthshaker Missile 1 Phoenix 2 Omega 4 Afterburners 1 Cloak 1 Invulnerability Supports: up to 8 players for Anarchy/Robo-Anarchy up to 4 players for Co-operative solo I'm kinda proud of the way this one looks. It has an original looking architecture with spacious hallways, shoot-through textures (like fences) and neat lighting. It's divided into basically two halves, an upper level, and a lower level that's connected by a shaft (textured with "Shaft 133") and named "Sublevel 81-3". For just two player games, you may want to say something like "let's only use the upper/lower level", but for about 4 and up, you can use the whole level and still run into plenty of dogfights. Many of the "big" weapons (namely omega, mega, earthshaker, gauss, invulnerability, cloak, and an extra spread and plasma) are found in Sublevel 81-3, so if you don't want those weapons used, you can either disable them or just agree that Sublevel 81-3 is off-limits (except to blow the reactor). Comments, criticisms, suggestions for variations are *always* welcome. Happy Descent-ing! ------------------------------- This level may only be distributed as long as this text file is included. You may not distribute a modified version of this level, use it as a base for other levels, or distribute it for commercial gain without the author's permission.