- Title : Gigadeath SE - Date Finished : 2-1-97 - Author : Ian Montgomery - E-mail Address : monte-talon@geocities.com - History : The Origional Level was created by Greg Hagadon, distibuted by Helix. Then Colin Krawcyk, aka Casting8r, revised it on 6-24-96 and named it Gigadeath 2. Then Dan Keezer, aka Bubsy, revised it again on 12-30-96. Then I (Ian Montgomery, AKA TAL0N) revised it on 2-6-97. After being unhappy with that revision I concocted this. It's even more demented and twice the fun! - Description : Just play the damned thing and find out! ;) OK. For the sake ofgood record keeping and all, I'm leaving the history of the level in here, but this is gonna come first so don't scroll all the way down to the bottom to look for info on the new ver, you won't find it there. :) Level # : 1 Single Player : Sure Co-Op : If you want to, it will get boring in about 10 mins unless yr on insane and you really suck ;) Anarchy : Hell Yeah! Flag/Hoard : Yup! - Title : Gigadeath 4 - Date Finished : 9-7-97 - Author : Ian Montgomery - E-mail Address : monte-talon@geocities.com (try ian@rockitscience.com in a few weeks, it may work, may not) Build Time : I have no idea nor do I care Editor(s) used : Descent Mission Builder II Known Bugs : None at all I can't tell you all of what I did, but I'll try to get most of it in. I purged Gigadeath 4 of all objects and added more at my discretion. It has every type of missile and cannon in abundance, and even though I HATE shakers (I know you do too Jade and I'm really sorry), I left them in to satisfy newbies and non-newbie shaker fans, and people who would send me hate mail bombs and viruses and hunt me down and kill me if I took the shakers out of Gigadeath. I always disallow them, and the balance of weapons is best when they are turned off. I took nothing away from Gigadeath 4. I either changed it or added to it. One of the triggers for getting in the secret tunnel is the same, and another is hidden behind an illusion of something. It's subtle but unique, and obvious when you think about it. The secret tunnel no longer form a depression when opened, it appears to be closed at all times. Try to figure it all out by yourself, but if you can't after a long time, even with the full map and stuff, email me. There is also a hidden exit that allows you to leave the mine without blowing the core, useul if you want to make a grand departure but the reactor is invulnerable. It's now in 4-D, and you can pull some pretty funkified things if you know how to do them right. Wouldn't recommend em in multi, though, some of them can be pretty cheap. Hint: The whole level comes together in 4-d at the door from the middle section to the central shaft. You can go almost anywhere from there. Go ahead and modify and revise and publish versions of Gigadeath 4 as you would see fit, but I ask that you do NOT release a revision of this level without showing me your final version and asking for my approval. This level was not meant to be part of a series, but separate from it. It's not intended to have a successor (that's what #4 is for). But if you revise it and I really REALLY like it you may publish your new version. This level is dedicated with love to Jade Hysell. I figure as long as you're going to kick my ass at Descent, you might as well do it on my turf! Actually, it's your turf now, but you see what I'm getting at ;) FEEDBACK-- E-mail me. I never got anything negative about Gig 4 except for it bein easy to camp. I took some action against camping spots by the open rooms, but left the tunnels open for the kill. All other comments were positive, so everything else is generally the same, only better, and it will take some figuring out and getting used to. That's it, folks! Enjoy! * Special Thanx * From Bubsy (and me)---I would like to thank Greg Hadadon for creating the origional Gigadeath, Colin Krawcyk for creating Gigadeath 2, and all the Descenters using this level! From Talon--- Also: to Bubsy for revising GD3; Cap'nCrunch, the first beta tester for GD4; and Ace, the only tester for this level besides me. From Ian--- Thanks to Jade for inspiring me to make this level for her! ---(SOE)TAL0N, Talon, TAL0N, monte-talon, Ian, or whatever else you wanna call me :) -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ *=*=*=*=*=*=*=*=*=*=*=*=*H*i*s*t*o*r*y*=*O*f*=*=G*i*g*a*d*e*a*t*h*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=* -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Gigadeath 4--Revisions by Talon - Title : Gigadeath 4 - Date Finished : 2-1-97 - Author : Ian Montgomery - E-mail Address : montsfam@digisys.net - History : The Origional Level was created by Greg Hagadon, distibuted by Helix. Then Colin Krawcyk, aka Casting8r, revised it on 6-24-96 and named it Gigadeath 2. Then Dan Keezer, aka Bubsy, revised it again on 12-30-96. Then I (Ian Montgomery, AKA TAL0N) revised it on 2-6-97. - Description : Gigadeath 3 with added passages and triggers, some robots, and a few new surprises. ========================================================================== Level # : 1 Single Player : Sure Co-Op : If you want to, it will get boring in about 10 mins Anarchy : Hell Yeah Flag/Hoard : Yep - Title : Gigadeath 4 - Date Finished : 2-6-97 - Author : Ian Montgomery - E-mail Address : montsfam@digisys.net ========================================================================== * Construction * Build Time : 6 or 7 hours total(my revisions only,excluding 'testing'), over a few weeks. Editor(s) used : Descent Mission Builder II v2.1b Known Bugs : Absolutely None - Gigadeath 2... Revitions done by Casting8r... Aligned textures and doors, added light sources, revised armament using Devil 2.1g (thanks Achim) I didn't really add anything, just changed the 'useless' items to useful ones. Let's face it, vulcan ammo does very little with 4 shakers in the mix, and the laser upgrades replicate themselves........... ADDED: +2 smart mines, +2 plasma cannons, +4 smart missles, +1 mega, +2 afterburners Also made the center 'shaft' a little more passable at that wierd end - Gigadeath 3... Revitions done by Bubsy... Enabled Flag/Hoard Games, enhanced the reactor room, ditched the cloaks (way to cheap...) Thats pretty much it... Casting8r took care of everything else... Added: 1 Smart Mines 6 Blue Flags, 6 Red Flags Deleted: a Vulcan Ammo Gigadeath 4, revisions done by me (TAL0N): Widened flag goal entrances, added co-ops (just for the hell of it) added some passages and illusion/one way walls/force fields Added: Ammo rack, Helix Cannon, 4 cloaks (cheap or not, they are fun and add some excitement to the game) 3 packs of 4 homing missiles, changed the reactor's appearance, two packs of smart mines (they make VERY good missile decoys, to make up for the homers) and 3 co-op players. Also some robots for single player so exploring the level is not ENTIRELY boring, and they have some weapons that only show up in single player/co-op, numbers are random) Deleted: Absolutely nothing! Some notes: There are some robots that look like small reactors, keep in mind that these do NOT blow the mine, they only shoot at you, so blow them away as soon as you see them! Some of the triggers don't display messages once they are set off (such as the ones that open and close the wall blocking the way to the helix cannon and the other side of the exit, YOU can find these on your own!) * Special Thanx * From Bubsy (and me)---I would like to thank Greg Hadadon for creating the origional Gigadeath, Colin Krawcyk for creating Gigadeath 2, and all the Descenters using this level! From Talon---Also: to Bubsy for revising GD3; and Cap'nCrunch, the first beta tester for this level besides me.