THE PHOBOS ENCOUNTER A Descent 2 Level Series Designed by: Razor Blade E-mail: jamr@teleport.com Version: 1.0 Date: 9/19/97 Official Phobos Encounter Web Site: http://www.descent2.com/phobos Original Phobos Encounter Web Site: http://www.riverdale.k12.or.us/~jasong/phobos.htm Robot Designer: Garry Knudson Briefing Graphics: Axis Experience MNX and AUT files: Heiko Herrmann MIDI Composers: Patrice Tarabbia Luke Schneider -------- FEATURES -------- * Four of the most explosive levels you'll ever see. * Two intense secret levels loaded with secrets. * All-new robots that you've never seen before. * Computer rendered briefing graphics. * Metal grinding MIDI soundtrack. * Briefings that portray a riveting storyline. * Complete multiplayer support. * Fully functional and dynamic lighting effects. * Scrolling ending credits. ---------------- THE STORY SO FAR ---------------- It was a time long before First Strike ever happened. Late one night, a group of Post-Terran Mining Corporation executives sat around a meeting table at their headquarters in Shiva Station. They had come together to discuss a plan guaranteed to boost production and efficiency. The plan was to create a breed of hyper-intelligent mining robots to handle the mundane tasks normally performed by humans. This "Mine Automation Plan" would put PTMC at the top of the universal mining industry for sure, but it didn't come without concern. "The mine automation plan is a taxing endeavor that will ultimately end in failure." Those were the words uttered by Dr. Malcolm Doppler Phobos, one of the leading PTMC scientists. "Something is bound to go wrong, robot technology isn't as perfect as it seems. Giving robots the ability to slash through solid rock, imagine the chaos that would ensue if something went wrong. A failure, gentlemen -- complete failure." One member of the Board of Directors stood up. "Doctor, we can understand your concerns. But you simply aren't speaking from our standpoint. We must have progress. We must proceed with this plan for the good of the company. Which is why I'm putting you in charge of it." "Why me?" Phobos asked. "You're the master of robotics around here. Now, I understand that you've been designing a few of the robots over at your lab at Pluto Outpost. Gather those plans and bring them here, that's an order. Meeting is adjourned, gentlemen." Phobos stormed out of the meeting room and headed for Pluto Outpost. Shortly following his return, Dravis arrived at Pluto Outpost. "What the heck is it?" asked Phobos. "Well..." "Make it quick, Dravis. I'm busy here." "Okay, you asked for it. I've been ordered by my superior, Suzuki, to tell you that you're out of a job. You're fired. Your work has been far less than exemplary this fiscal year, and your reluctance towards the Mine Automation Plan is something we are not fond of." "Oh, I see." Phobos replied in a mocking manner. "So, since I'm not a sycophant like you, I'm fired. Don't worry, I understand." Phobos packed his briefcase and ran towards the Outpost's main loading bay. "Wait!" Dravis exclaimed. "Come back, Doctor!" But it was too late. Dravis shielded his eyes as he was blinded by the headlights of his own Pyro-GX. Phobos had made off with the Pyro, and left Pluto. Dravis quickly dispatched two guards to hunt down Phobos. But the weaponry on Phobos' new Pyro-GX made the pursuers slag in a matter of minutes. PTMC Intelligence managed to trace Dr. Phobos in the stolen Pyro for a short time. Then, he suddenly vanished. Judging from his flight course directly into an asteroid field, Intelligence believed that Dr. Phobos was dead, possibly slamming into an asteroid. The next two years brought enormous wealth to the PTMC. The Mine Automation Plan was in full swing, despite problems that were quickly dispatched, including First Strike and Counterstrike. Things seemed to be better than ever, with Phobos out of the way, slamming into an asteroid. Or did he...? ------------ REQUIREMENTS ------------ The Phobos Encounter is approximately three megs big when unzipped. You must have Descent 2 version 1.2 to see the texture modifications, new robots, and blinking lights. If you don't have version 1.2, you can download it at your favorite Descent site. ZIP Contents: PHOBOS_E.HOG PHOBOS_E.MN2 PHOBOS_E.TXT PHOBINFO.TXT ALL of these files must be present in the ZIP if you plan on distributing the Phobos Encounter. ------- CREDITS ------- Level design and construction: Razor Blade Story and writing: Razor Blade Robot designer: Garry Knudson Landscape graphic art: Axis Experience Robot briefing art: Razor Blade and Garry Knudson MNX and AUT files: Heiko Herrmann MIDI Music for Level 1 "Get Ya": Patrice Tarabbia MIDI Music for Level 2 "Chaos": Luke Schneider MIDI Music for Level 3 "Runner": Patrice Tarabbia MIDI Music for Level 4 "Apathy": Luke Schneider Credits Music "Robot Zone Remix": Patrice Tarabbia Addition credits can be found at the end of the mission. ----- SPECS ----- Editors used: Devil 2.1h Level construction Devil 2.2l Touch-ups DMB2 v2.6 Touch-ups Hoggle For level compilation HXMEdit For HXM modifications DTX 2 For MIDI conversions Game modes supported: Single Player: Yes Anarchy: Yes Team Anarchy: Yes Robo-Anarchy: Yes Cooperative: Yes Capture the Flag: Yes Hoard/Team Hoard: Yes Known bugs/flaws: NONE Please report all bugs/flaws to Razor Blade at jamr@teleport.com ----------- LEGAL STUFF ----------- You may NOT distribute the MIDI music found in this compilation, nor may you distribute the Phobos Encounter files without this TXT file. The MIDI music is copywriten material used with permission by the composers. The MIDI music may not be altered without the consent of the appropriate composer. The same also applies to the graphics. The Phobos Encounter files are provided as-is and may NOT be distributed for profit.