Descent 2 Commercial Level----------------------------------------------------- Level Design------------------------------------------------------------------- Internal Name: PTMC POWER COMPANY Number of Cubes: 400 Number of Walls: 237 Number of Things: 303 LScripts----------------------------------------------------------------------- Capture the Flag: Yes Team-Anarchy: Yes Hoard: Yes Team Hoard: Yes Anarchy: Yes Single Player: Yes Cooperative Play: Yes Robo-Anarchy: Yes 8 Players: Yes DSes0397: Yes DNetwork Req.: Yes Stationary PowerUps------------------------------------------------------------ Vulcan Ammos: 14 Energy Boosts: 46 Shield Boosts: 46 Cloaking Devices: . Invulnerabilitys: . Extra Lifes: . Laser Upgrades: . Super Lasers: 16 Quad Lasers: 8 Vulcan Cannons: . Gauss Cannons: 8 Spreadfire Cannons: 2 Helix Cannons: . Plasma Cannons: 8 Phoenix Cannons: 8 Fusion Cannons: . Omega Cannons: . Concussion Missiles: . Flash Missiles: . Homing Missiles: 64 (16x4) Guided Missiles: . Smart Missiles: 8 Mercury Missiles: 56 (14x4) Mega Missiles: 40 Earthshaker Missiles: . Proximity Bombs: . Smart Mines: 56 (14x4) Full Maps: 2 E.-S. Converters: 10 Ammo Racks: 9 Afterburners: 8 Headlights: . PowerUps Lost By Robots (only for Single-Player & Coop & Robo-Anarchy)--------- Vulcan Ammos: . Energy Boosts: . Shield Boosts: . Cloaking Devices: . Invulnerabilitys: . Extra Lifes: . Laser Upgrades: . Super Lasers: . Quad Lasers: . Vulcan Cannons: . Gauss Cannons: . Spreadfire Cannons: . Helix Cannons: . Plasma Cannons: . Phoenix Cannons: . Fusion Cannons: . Omega Cannons: . Concussion Missiles: . Flash Missiles: . Homing Missiles: . Guided Missiles: . Smart Missiles: . Mercury Missiles: . Mega Missiles: . Earthshaker Missiles: . Proximity Bombs: . Smart Mines: . Full Maps: . E.-S. Converters: . Ammo Racks: . Afterburners: . Headlights: . Specific Game Mode SINGLE PLAYER----------------------------------------------- Guide-Bot available: No Thief-Bot available: No Number of Hostages: 4 Blue Key: No Blue Doors: 0 Yellow Key: No Yellow Doors: 0 Red Key: No Red Doors: 0 Reactor: R4 Descent 2 System 4 Reactor Exit: Yes Secret Exit: No Robots: 8 Producers: 1 Energy Stations: 16 Specific Game Mode COOPERATIVE------------------------------------------------- Maximum players: 4 Thief-Bot available: No Number of Hostages: 4 Blue Key: No Blue Doors: 0 Yellow Key: No Yellow Doors: 0 Red Key: No Red Doors: 0 Reactor: R4 Descent 2 System 4 Reactor Exit: Yes Robots: 8 Producers: 1 Energy Stations: 16 Specific Game Mode ROBO-ANARCHY------------------------------------------------ Maximum players: 8 Thief-Bot available: No Reactor: R4 Descent 2 System 4 Reactor Exit: Yes Robots: 8 Producers: 1 Energy Stations: 16 Specific Game Mode ANARCHY & TEAM-ANARCHY-------------------------------------- Maximum players: 8 Reactor: R4 Descent 2 System 4 Reactor Exit: Yes Energy Stations: 16 Specific Game Mode CAPTURE THE FLAG-------------------------------------------- Maximum players: 8 Blue Flag: Yes Blue Station: 1 Red Flag: Yes Red Station: 1 Reactor: R4 Descent 2 System 4 Reactor Exit: Yes Energy Stations: 16 Specific Game Mode THE HOARD & TEAM HOARD-------------------------------------- Maximum players: 8 Hoard Stations: 2 Reactor: R4 Descent 2 System 4 Reactor Exit: Yes Energy Stations: 16 Robots (only for Single-Player & Coop & Robo-Anarchy)-------------------------- Platform Lasers: 1 Platform Missiles: 1 Sidearm Modulas: 2 300 P. Omega Defense Spa 2 No Countdown: Mini-React 2 Walls-------------------------------------------------------------------------- Normal Doors: 23 Blow Doors: 0 Illusion Walls: 65 Pure Switches: 8 Massive Walls: 21 Switches to Shoot: 1 Normal Doors (every side of a door is counted seperatly!)---------------------- Locked but stays open: 4 Locked and close again: 0 Open at the end: 0 This report was created using the Descent Manager V1.0 beta 06f