First, a little history: The Minerva2 mine was the source for some of the highest grade ore found anywhere. It was also the location of some of the heaviest fighting ever known. Over time, the PTMC eventually gained control long enough to begin full scale mining operations. The area soon became known as "Ultimine" because of the incredible quality of the ore. Unfortunately, PTMC's unrestrained mining practices led to several uncontrollable water leaks which are projected to fill the mine by the end of the year. With the PTMC's efforts directed to mining as much ore as possible before Minerva2 must be evacuated, other mining companies have moved in to try and get a "piece of the pie" before it's to late. Unprecidented fighting within the mine has commenced... Disclaimer: This is a modification of Spaz's wonderful level, minerva2. He wanted me to make it clear that he is not associated with this level, only Minerva, Minerva2 and Minerva2.1. I am responsible for all of the modifications found herin. (I made these modifications learning how to use Devil & DMB2, and was happy enough with the results to release it.) This is a D2 level designed for 2-4 player Flag and Anarchy games. No robots or cheap kill stuff (meggas, shakers, cloaks, invuln. etc...) If you don't want Smart mines, just inactivate them. There are a couple of secret sniper positions to lookout for. ;) special thanks to Ralgha, Morg, Algamesh, FractalD and other members of the Pyro Pilots Guild for helping me get the bugs worked out. E-mail me at dgill@unm.edu with your comments. PPG-zapp